Hello Rafael,
Join us on Tuesday, January 11 at 10 am PST to discuss how to plan for the successful scale and performance of your cloud-based game.
The CTO of Oceanside Interactive, developer of “DinosGo”, one of the most popular games on iTunes, and the developer of “ZooLife”, a new Facebook game, will discuss their experiences and what it takes to get a casual and social game up and running - and then growing - in the cloud.
James Cann is Chief Technical Officer of Oceanside Interactive and is responsible for technical direction and managing platform development and server infrastructure. James is an expert in high-performance computing with a particular interests in social networking and game development. James has been a technical advisor and consultant to many startups and Fortune 100 corporations, including Microsoft and GE.
Michael Dickheiser is Principle Software Engineer at L3 / Link Simulation & Training by day and Co-owner and Director of Technology at Neverbug Entertainment by night. Michael has 15 years of experience in the packaged game industry, having shipped 11 commercial titles spanning the PC, XBox, PS2, PS3, and 360 platforms. He has also deployed many game-technology-based training simulations.
Details:
You’ve Got Game: Planning for the Successful Scale and Performance of Your Game in the Cloud
Tuesday, January 11, 2011
10 am PST/ 1 pm EST
Sign up here
See you there!
The Joyent Team
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